Swors Art Hollow Realization Can Pargon Weapons Go Above 9
ReeevY wrote: ↑
Sun Oct 29, 2017 vii:12 am
qweasdzxc17 wrote: ↑
Sat Oct 28, 2017 6:17 pm
kuruna wrote: ↑
Sat Oct 28, 2017 6:08 pm
Thanks for your reply. Simply how do I use this to get some in my inventory. Cos after i have information technology in the inventory i can multiply it.
Detect Any quantity in your inventory by scanning for information technology eg. (140B65D84 iv bytes 9999) -> Add address to cheat table -> correct click -> Browse this memory reigon.
In the 2nd half of that window yous should see a blueprint like 54 01 67 00 0F 27 followed past 18 ten 00 then some other of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]Goto the end + eighteen x 00 and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]Code: Select all
Item Id Space Quantity (Little Endian) | | | 54 01 67 00 0F 27
Well I am fairly new to this, merely following qweasdzxc17 I was able to modify values for equipment, so here it is:
one Buy a brusque sword put in the werehouse, you dont need to do this stride (but it is easyer to notice where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 afterward 01)
[00 00] represents the weapon id (first two pair, in this case the brusk sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (information technology is the sacrament/crystal slot of the weapon, farther buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does cipher.Sooooo if you desire a Paragon Katana Ame no murakumo +nine 4stars with two diamond sacrament +eight% with huge boost in vit,agi and sp should exist something like this
D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00
D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/
NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier 1 Legendary weapon (example:ASMODEUS)
47 07---------> Tier Ii Legendary weapon(example:FINAL Barrage)
48 07 ----------->Tier 3 Legendary weapon(example:TYRFING)
Weapon types
01 - 1 HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - Guild, 08 - KATANA, xiv - GREAT SWORD, xv - AXE, sixteen - SPEARWeapon Enhacement
89 = +9Weapon Buff (7F is the magnitude of the vitrify)
E1 7F HP +102300
E2 7F SP +1023
E3 7F assault +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Downwardly Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poisonous substance Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, instance 9E Crit A9 ATk +five%...)
51 9E Disquisitional CRYSTAL
92 B6 ATK SPEED CRYSTALRarity(need a consequence vitrify to have effect)
3B 62 - 4STARSThat is all some id i got from a youtuber that uses wizard to edit the ps4 relieve information of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
Here you go an inventory mouse pointer thing that works. Merely highlight the item with your mouse and . Basically, the script is just used to hijack the address that will be displayed and use it for our purpose. Almost all status works except for the one you are equipped with because information technology is stored in a different address for that. The workaround is to lock the equipment and become to the alter equipment screen to permanently change it. Think to plow it off once you lot changed it or else things would happen. Or you can just edit it and then equip it, waaay easier. Also drop down for everything except for the IDs and the rarity, which I found also contains abilities which are subconscious if your enchantment is non x80 or above. Don't know if anyone wants to make the table for all the IDs >.>
anyone know how to exercise conditional dropdown menu ?
in that location is a different id list for all types
how to make it and so that y'all see just ane type and hide others while you are nether this type?
ps. There are many x40 hex offsets that I don't know the meaning for it.
pss. decimal value 3700 is the start id, ends at 3743, for the HEROINE costume that y'all unlock for the 250 emotion thing
weaker ver at 3600-3655
[Link] <- example for changing the visualization armor id to 3638
images evidence that I am not wearing that armor but the visualization is of that armor
Edit:
To clarify some points, I volition put x earlier a number to show that it is a hexadecimal value.
Enchantment is i of the x40 offsets. And then x80 will give yous +0 + unlocking the hidden ability stored in the rarity id thing + the original equipment ability you get from enchanting it.
For the buff value, use the equation given in the table to calculate the amount (max is 1023, or 102300 for HP).
The +X is in the buff drop downwards list with the +0 one showing the base of operations value of the buff
case
Vitrify = STR +5, Corporeality = 10
and then value = Amount x base + ((base of operations)/viii) x v = 10x8 + (8/8)x5 = > STR +85
The sacrament/crystal also has an commencement of x40. Yous will become the aforementioned stats for +x40 to the value in the sacrament/crystal table. Irresolute the commencement didn't evidence any hidden power and then I don't know what it is for. Likewise there is 3 extra that is not part of this commencement thing.
The ability from the sacrament/crystal can be used without the sacrament/crystal. Edit: Pitiful, not true, needs something in it to work
If the ability isn't showing, change the enchantment to 128 or x80. upward to x8F is fine
ps: made the dropdowns by literally +i every time and copying the items by typing
Made a tiny set up to the table (missed the shield and forgot to delete some hotkeys that I left there)
Also establish out the table tin show all the item, even the ones in the shops. All the same, just the changes in the warehouse and inventory are permanent
NEW:
Institute out that you can't just expect at the bytes, you have to go to binary to make sense of the values.
At present the buff will be the same as the i it shows on the screen, which ways no more than calculations Had to add a is Negative tab but to make sure that people can change it dorsum to positive if it somehow is negative
So I idea that buff is just separate in half but no.
This is how 2 byte of buff looks like
Code: Select all
negative sign value buff ID | | | buff in binary : 0 0000000000 00000
couldn't get the sign to testify for a 11 bit variable That is why there is an extra tab for is negative
Edit:
This thread also found out that the buff is stored as above (in Japanese)
[Link]
and then i can say that it is conformed that information technology is true
too the 2bit at the end of the enchantment is probably the # of ability that the item tin can have
Maybe the rarity tab is also the same. Will check later on.
New update:
- prepare the error with the buff names (converting to binary blazon while the variable was displaying Hex acquired that trouble)
- added on/off for the abilities (which was chosen rarity)
- type ability and ability 1 on/off is stored in the first 2 bits in the enchantment(Byte size)
- ability 2,3 on/off is stored in the first 2 bit of Abilities (2Byte size originally the rarity)
- ID list for the abilities is not made yet
- it is possible that the ID in the list can be cleaved down into more particular (haven't checked)
- Left the ability ID in Hex(contains the on/off bit for power two,3) , decimal and binary to meet if someone can brand a sense of it.
- there is a large amount of empty IDs
- setting ability three on will overwrite the ability you become from enchanting the item fifty-fifty when ability 3 in the ID is empty
Instance:
type ability for boots is motility speed up (doesn't show upwardly if your enchantment is 0)
boot + ix will give movement speed upwardly + 15%
say that ability ID 0 is used, which evidently mean that ability 1,2,3 are all empty
if yous ready power 3 when it is empty, and then information technology will only be boot + 9
For those who wants to understand what the code in the Japanese website that did the save data modding does hither you go
Japanese sao save data modding
[Link]
PS4 save sorcerer quick code format
[Link]
NEW UPDATE ii more pointers
- DELETED the previous bad ones
- Made the Equipment tab less wordy past spacing the things
- Put the negative in the buff amount tab, but max is all the same 1023. Anything greater will just become negative
Source: https://fearlessrevolution.com/viewtopic.php?t=5262&start=105
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